![]() ![]() That said, enemies don’t always take that route. There being a route that is displayed for the player that enemies take is a great choice to help you with figuring out what traps you need to place. The issue is that these enemies can just make your deck pretty useless if you focus on making a certain deck type. ![]() This did make me focus on the hook trap a bit more. This made my fire trap useless on enemies that weren’t small. First off, I noticed that some of the boss enemies you find at the end of paths were immune to certain trap types and tiles. I had a pretty bloated deck on my first playthrough and focused on just upgrading the same three cards so when I started the second map, I got hit by a rollercoaster of experiences. The first map didn’t take much effort at all to complete the full first map. You have three maps to go down to complete your first burst period of this game. It takes a different approach: it starts easy. Guardians of Holme is not like that, oddly enough. Roguelites are well known for being difficult in the beginning as you have to get situated with understanding the mechanics. A lot of effort was poured into some of the smallest aspects of this game to make it an aesthetically pleasing experience. I love the animations that help you see the traps activating and the death animations of enemies. They are also really simple which helps quite a bit with figuring out what you need to do. The design of the layouts of your HUD and maps are very intuitive. Enemies go rather slow, at least in the beginning of waves, which can be nice if you need to set something up quickly but don’t want to pause the map to do it. This helps you find the best places to utilize the trap cards you have in your hand. In case the enemy’s route is too close for comfort, it adds another layer of customization that I appreciate. Guardians of Holme lets you see the route that enemies will go in for that specific wave and you can alter that route by placing roadblocks in their path. I preferred the fire, acid, and machine gun cards. You can customize your deck pretty thoroughly with how often you get the choice to remove one or two cards from your deck on the track. There are also spike traps, oil traps to slow enemies down, and floor panel traps that can paralyze and stun enemies. The basic cards are mainly arrows or darts that shoot enemies within its line of sight. In this game, you start with a deck based on the character you choose and you get more cards as you advance in the maps. There is a good variety of cards in Guardians of Holme. You do this by constantly finding new traps and utilizing them in a way that will protect civilization from the demon hordes. Your role is to create lines of defense for the Royal City as an artisan and cater your creations to destroy any demon before they can reach civilization. One day, the Demon King’s forces return to try and release him from his seal. Guardians of Holme’s premise is that the Demon King is sealed away by a legendary hero and the Royal City has pushed his forces away from civilization. I can spend short bursts of time, and have it help me unlock more things to make the next burst better than the last! Having a roguelite tower defense game like Guardians of Holme was a fantastic idea to try out. ![]() Tower defense games are generally a genre of games I spend short bursts of time with.
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